Spirits explores how physical computing can make invisible forces feel controllable. Instead of pressing buttons on a screen, users interact through pressure, proximity, waving, and pushing gestures.
Inspired from the animation “Avatar: The Last Air Bender”, each element responds differently, giving the experience a more magical and embodied quality.
The goal was not only to prototype four separate interactions, but to create a coherent world where hardware, code, form, and digital visuals feel like parts of the same ritual environment.